AI Insights · Timothy · April 2022
Top 5 iOS Card Battler Apps in Oceania: Q1 2022
Explore the performance trends of the top 5 card battler apps on iOS in Oceania during Q1 2022, including WWE SuperCard, Yu-Gi-Oh! Duel Links, Hearthstone, Mighty Party, and Yu-Gi-Oh! Master Duel.
During the first quarter of 2022, the top 5 card battler apps on iOS in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
WWE SuperCard - Battle Cards Weekly revenue for WWE SuperCard - Battle Cards from 2K fluctuated throughout the quarter, peaking at approximately $18K in the final week of March. Downloads remained relatively stable, with a notable increase to 305 in the last week. Active users showed slight variations, maintaining around 3.9K by the end of March.
Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links by KONAMI saw significant weekly revenue spikes, particularly in the second week of January, reaching about $28K. Downloads were higher in January, with a peak of 985, then declined to 344 by the end of March. Active users also experienced a decline, starting at 5.2K in early January and ending at 4.6K in March.
Hearthstone Blizzard Entertainment's Hearthstone experienced varied weekly revenue, with a low of $3.5K in early February and a high of $8K in late March. Downloads fluctuated but generally trended downward, with a peak of 407 in late February. Active users saw a gradual decline from 5.7K at the start of the quarter to 4.8K by the end of March.
Mighty Party: Battle Heroes Mighty Party: Battle Heroes from Panoramik Games had a steady decrease in weekly revenue, starting at $9K and ending at around $4.7K. Downloads saw a sharp decline from 3.5K in early January to 771 by the end of March. Active users dropped significantly from 9.2K in early January to around 3.1K by the end of the quarter.
Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel, also by KONAMI, showed strong performance with weekly revenue peaking at approximately $10K in early February. Downloads were highest in the first week of February at 6.6K, then decreased to 1.2K by the end of March. Active users started at 2.5K in late January and peaked at 8.5K in mid-March, then slightly decreased to 7.2K by the end of March.
These insights are based on data from Sensor Tower, where more detailed information about app performance can be found.